
In this case, it looks like you converted it to Polymesh3D (as seen in the new name PM3D_Genesis2). You have done something in ZBrush that dramatically altered the mesh. What the Hell am I doing wrong? In the video tutorial the option to make the morph just comes up when you export from ZBrush into Studio. No matter what I do, when I export from ZBrush using GoZ, I do not get an option to create a morph. Then you should have your morph in DAZ ready for you. When the "GoZ Update Options for Genesis" window pops up, make sure to select (Create Morph" then name the morph and place in a Group Path you will be able to find easily. In DAZ Studio, make SURE you have clicked on "Zero Figure" (In the parameters tab option menu) before you transfer the morph you have done back to Genesis from ZBrush Most brushes like Standard, Smooth, ClayBuildup etc are fine. Make your modifications to the model making SURE you do nothing to change the vertex count. In the "GoZ Export options box", click on "Export with deformations" if you have any deformations to transfer to ZBrush. Perhaps my GoZ got setup so long ago I am forgetting something but as long as you follow the tutorial, you: When using the GoZ Bridge, what SPECIFICALLY is happening? Can you send a screen shot? It's the second message in the forum there and has links to helpful tuts as well. Look in the section of my tutorial for tips and pointers in dealing with ZBrush. I guess I'll have to upgrade to Studio 4.6.1.39 unless I can get a copy of the GoZ plugin for Studio 4.6.1.33 somewhere. I does say when I check for updates that "Compatible versions of 3D Bridge for Photoshop, Dynamic Clothing Control, Decimator, GoZ, Game Developer Kit and Mimic Live! plugins are also available." Since I did not install GoZ when I upgraded to 4.6 Pro it could be that I'm not running the right version of GoZ. It may be that the version of GoZ in my account is for DAZ Studio 4.6.1.39 and not. Any idea why the drop down menu doesn't give me the option? I'm running DAZ 4.6.1.33 Pro Edition on Win 7 圆4 with the GoZ plug-in installed (and the plug-in appears to be working exporting and importing except for this menu option not showing up.

Without doing this (as you said) I just get an object coming back into Studio, not a morph. I don't get the options of choosing advanced options (see screenshot). Richard, I was able to work the process up to the point of changing the options for the ZBrush Bridge in Studio.

If you enable the Advanced controls for the ZBrush Bridge in Edit>Preferences>Interface tab then the options work as Morph Loader Pro. In order for the modified shape to load as a morph rather than a new, static object when using GoZ you have to set it back to the base resolution in ZBrush.
